O lines and D lines
Homrbush asks:
Sorry, 1 more...in constructing a team, I've never had O-lines and D-lines. How do you distribute the roster amongst the lines? If you have a roster of 20, do you put 10 players on O and 10 on D? Do you put 7 on each and have 6 'floaters', who can sub for either when they get tired?
It depends on the level of your team. Top teams have a lot of good players and they usually win. This means they can afford to put good players on strictly O or D, and that the D squad is a bit bigger since they have to play more and are more likely to have to play several points in a row. These teams also have a couple top players who play both O and D points, although it's 80% on one of the squads.
Lesser teams will probably need to have their top players play both ways. However, you still ought to assign them to O or D, but maybe play them 2/3 of the time that way. Lesser players can be pigeonholed as O or D.
And open up the rotation in blowouts, please. Sure, you stand a better chance at scoring 4 instead of 3 if your best play most of the points, but the other guys need a shot, too, and might learn a little bit by getting schooled by really good players.
Jim
Sorry, 1 more...in constructing a team, I've never had O-lines and D-lines. How do you distribute the roster amongst the lines? If you have a roster of 20, do you put 10 players on O and 10 on D? Do you put 7 on each and have 6 'floaters', who can sub for either when they get tired?
It depends on the level of your team. Top teams have a lot of good players and they usually win. This means they can afford to put good players on strictly O or D, and that the D squad is a bit bigger since they have to play more and are more likely to have to play several points in a row. These teams also have a couple top players who play both O and D points, although it's 80% on one of the squads.
Lesser teams will probably need to have their top players play both ways. However, you still ought to assign them to O or D, but maybe play them 2/3 of the time that way. Lesser players can be pigeonholed as O or D.
And open up the rotation in blowouts, please. Sure, you stand a better chance at scoring 4 instead of 3 if your best play most of the points, but the other guys need a shot, too, and might learn a little bit by getting schooled by really good players.
Jim
1 Comments:
I'd add that if your team is scoring roughly half the time -- meaning your games are relatively close -- then the D line should be a bit bigger. A point of defense is more tiring than a point of offense. In a team of 20, then 11/9 (not much wiggle room), 13/10 for 23.
-zaz
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